Added a row of colonist icons along the top of the screen, with various status info.Megatherium (prehistoric giant ground sloth).Added/replaced animals created by the excellent Kay Fedewa:.Because I discovered panthers aren’t real and I need to cope with this somehow. Added research: air conditioning, autodoors, gun turrets.Added research (needed for non-tribes only): pemmican.Added research (needed for tribes only): complex clothing, electricity.Added moisture pump, which slowly converts wet terrain to dry terrain.Added pemmican for low-tech food preservation.Will go on firestarting sprees when stressed, and never puts out fire. Added traits: creepy breathing, annoying voice.Added new class of “minor” mental breaks, which can happen at mood under 40%.Added “killed my X” social thoughts so people dislike their loved ones’ killers.No more raids arriving and keeling over in -60C weather. If there is no way to make a survivable outfit, pawns won’t arrive at all. AI dressing algorithm is now better at making outfits to withstand cold temperatures.Hives now pop out glow pods – bug light sources that glow for 20 days (as long as they’re installed) and can be reinstalled or sold.Infestations only appear deeper underground now.Infestations are easier and grow less exponentially.Can fire after one of your people is kidnapped. ScenPart: Multiplier for any stat on the game (move speed, mining speed, etc).ScenPart: All pawns from source (game start/all) have trait X.ScenPart: Pawns explode on death (configurable type and radius).ScenPart: Starting pawns are all between ages X and Y.ScenPart: Configure arrival method (pods or standing).ScenPart: Pawns start with health condition.ScenPart: Disable building a given type of building.ScenPart: Climate cycle which makes the world get warmer and cooler over a period of years.ScenPart: Planetkiller scenario part: World is destroyed on X date.ScenPart: Permanent version of all map conditions (eclipse, solar flare, etc).Scenarios can be uploaded to or grabbed from Steam Workshop with a single click.You can customize scenarios with a special interface that allows creation of any scenario you like.Several built-in scenarios, including one matching the classic RimWorld experience, are included.Determine starting situation, your type of community (tribe, colony), permanent map conditions, starting items, animals, health conditions, and traits, and change special rules. New scenario system allows you to choose, randomize, and customize special situations to play in.Alpha 16 presets and saved characters should work, but if they do not, you'll need to recreate them. I try to maintain backwards compatibility with previous releases, but it's not always possible. Why don't my saved presets from earlier versions work? Unfortunately, some mods just don't work well together, and you may have to experiment to find a combination that works. Why doesn't the "Prepare Carefully" button appear for me?įirst and foremost, make sure that you've enabled the mod! This will be obvious to experienced mod users, but if you're new to RimWorld mods, you need to go into the Mods menu when you start the game and explicitly enable a mod after you've installed it. If you have other trouble installing the mod, please look for advice in this thread: Double-check that you clicked on the correct download link. If you downloaded from github and got this "target version" error, you may have downloaded the mod's source code instead of the mod itself. The mod contents should be in the "Mods/EdBPrepareCarefully" directory, NOT in a "Mods/EdBPrepareCarefully/EdBPrepareCarefully" directory. If you get that error, make sure that you have not ended up with an extra directory inside your mod folder. The most common problem that people run into is that they double-extract the mod folder from the zip file. I installed the mod, but I get a message that says that the mod "has incorrectly formatted target version 'Unknown'". Once you enable the mod, start a game normally, but click the "Prepare Carefully" button to get started: Prepare Carefully 1.0.13 for RimWorld 1.0 (Github)Įxtract the contents of the zip file into your mods folder. It consists of mostly bug-fixes and mod compatibility fixes. Version 1.0.13 is the latest release of the mod for RimWorld 1.0. Save your setup as a preset so that you can start your game the same way later. Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing.
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